My everlasting desire to learn/experiment/master everything related to Game/Engine development is my biggest strength and my biggest weakness. In certain areas I may be slow, but I am always walking, after all the Tortoise always completes the Race by never stopping.

SCiOM NGiNE is essentially a mirror reflecting my dreams, my ambition and my quest for knowledge & perfection. Having worked on almost every aspect of game development in several games, I continue to work on SCiOM NGiNE to satisfy my thirst to learn other areas. I have been working on this project for more than 20 years and have spent countless nights working on interesting designs and problems. Been on and off this project especially in recent months (always busy @ VBeing / EA / Ubisoft / Unity). However, I can proudly say that it has been and will continue to be an incredible journey of learning forever. I take great pride in writing simple and efficient code that runs across a wide variety of configurations.  Here is a short dev-log with downloads (just click the year):

» [2024]

Finally deprecated Fixed Function APIs. Breaking shackles, time to accelerate GPU based Rendering.
Instancing added for DX11, GL, VK
-rapi [dx11, gc, vk] -rthread [0, 1]

» [2023]

Initial support for Vulkan (Windows only).
-rapi [dx11, dx9, dx7, gl, gc, es, vk] -rthread [0, 1]

» [2022]

Contains Universal Resource Compiler and the demos. Please run scbuild.bat prior to running the demos.
Firefly (particles / simd), Gaia (vegetation / object placement), Intel (locomotion / navigation). etc. Added support for Android too!
-rapi [dx11, dx9, dx7, gl, gc, es] -rthread [0, 1]

» [2020] (password:populous)

Humble beginnings of my Dream Game.
-renderthread [0, 1]  (works for dx7, dx9, dx11)

» [2017] (password:populous)

Windows 32/64 and Linux 32/64 bit executable. Command Line Options:
-render [dx11, dx9, dx7, gl, glc, es]   -rt [0, 1] (rendertarget)

» [2010] (password:populous)

Avalanche, a high performance Task Scheduler (Windows XP and above).
Universal Resource Compiler imports collada, textures, shaders, fonts, flash, scripts, packages to runtime assets.
release.gcc.scvs.sh.exe (dx7 / gl) | release.gcc.scvs.py.exe (dx8 / gl) | release.gcc.scvs.co.exe (dx9/gl)

» [2005] (password:populous)

Simple DirectX 7 and OpenGL 1.2 windows demos with Unified Render Interface.

» Big thanks to [zlib/glad/imgui/stb] (runtime) & [lex-yacc/xerces-c/ufbx/glslang/spirv-cross] (tools).

» DCC compatibility with trueSpace / Blender | Thanks to AutoRigPro / SimpleBake

» For old archives, visit: http://svenkatesh.50webs.com

» My first game published by PC Quest Magazine 1999: (Borland C)

» My first commercial app in 2001 licensed to multiple firms: (mingw)